Episode 3: Casual Birder

When designer-turned-developer Diego Garcia first came up with the idea for Casual Birder, he never expected to fall in love with birdwatching himself. Here’s how he overcame some technical challenges (plus a bit of imposter syndrome!) and joined forces with composer and sound designer Max Coburn to create a Playdate game that’s funny, relaxing, and a good reminder that it’s ok to be into things without learning absolutely everything about them first.

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Episode 2: Whitewater Wipeout

How Chuhai Labs got their hands on a Playdate, their epic Pitch Jam, and how the team came together to create a zen-like homage to a classic. This episode contains spiders, and mild spoilers for Whitewater Wipeout.

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Episode 1: The Story of Playdate

How an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to a handheld gaming console as surprising and unique as its creators. It’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.

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