Episode 9: Echoic Memory

What does it mean to remember? As Samantha Kalman, Carol Mertz, Rachelle Viola, and Everest Pipkin created their innovative Playdate game blending procedural narrative and a musical memory puzzle, their ideas of memories evolved, along with their understanding of how most people hear, recognize, and recall music. What memories might be restored to the ECM1010 smart speaker devices when you play as a technician tasked with repairing them? And how does Playdate remember where you left off when you leave a game?

Show Notes

A dream sequence from the game shows a crowded club with a dialogue box reading, YOU Everyone was dressed flawlessly. The energy in the room was electric…
A dream sequence from the game shows a crowded club with a dialogue box reading, YOU Everyone was dressed flawlessly. The energy in the room was electric…
A DJ's shiny turntables and mixing board; a hint of a crowded club can be seen just above their top edges.
A DJ's shiny turntables and mixing board; a hint of a crowded club can be seen just above their top edges.
A grid of four audio units, with a dialogue box showing a machine speaking gibberish.
A grid of four audio units, with a dialogue box showing a machine speaking gibberish.
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