Episode 7: Lost Your Marbles

How narrative development company Sweet Baby branched out from client work to create their first in-house game: the quirky marble labyrinth/narrative adventure, Lost Your Marbles! Kim Belair and David Bedard discuss Sweet Baby’s mission to help marginalized people bring their talents to the games industry, and the team’s next projects for Playdate! Plus: Will Herring’s approach to creating characters, one-bit art, and sprites, and Neha Patel talks sound design and composing a hum-able soundtrack.

Show Notes

Professor Marbels the cat explains the marble-izer to Prota
Professor Marbels the cat explains the marble-izer to Prota
The map view of Pomegranate Village, with postcard-inspired text reading, "Greetings from Pomegranate Village"
The map view of Pomegranate Village, with postcard-inspired text reading, "Greetings from Pomegranate Village"
Use your marble to interpret Spiky Jon's future, with option "Watch" being hit by a marble.
Use your marble to interpret Spiky Jon's future, with option "Watch" being hit by a marble.
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