Episode 24: b360

Not a lot of people know that Panic made video games in the late '70s! Cabel Sasser fills us in on b360’s decades-long history, designer Neven Mrgan remains committed to the bit as he talks about his contributions to the Playdate version of the game, and Dan Messing reveals what he learned from developing b360 simultaneously with the Playdate SDK. Plus: Panic’s own Jesus Diaz and Aaron Bell talk about their musical and sound design collaboration.

Show Notes

A CD-ROM with transparent edges and orange Panic logo shape that reads Panic Disc in all-caps white text
A CD-ROM with transparent edges and orange Panic logo shape that reads Panic Disc in all-caps white text
Planet 9, Galaxy 1 of b360, titled Optional Accessorie. The ball is on the paddle, and there are a variety of blocks arranged in a vaguely x-shape.
Planet 9, Galaxy 1 of b360, titled Optional Accessorie. The ball is on the paddle, and there are a variety of blocks arranged in a vaguely x-shape.
Planet 6, Galaxy 4 of b360, featuring a square box of unbreakable bricks with one very small opening, and other bricks inside of it. The ball is inside the square.
Planet 6, Galaxy 4 of b360, featuring a square box of unbreakable bricks with one very small opening, and other bricks inside of it. The ball is inside the square.
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