Episode 18: Snak
Game Designer Zach Gage on his love of editing existing games——where he plays with expectations within a well-established rule set——and how making a few small tweaks to the cellphone classic “Snake” led to surprising gameplay in his game “Snak” for Playdate. Plus: Panic Designer Neven Mrgan talks about the inspirations behind the art he created for both the in-game graphics and the launcher card, an homage to over-the-top game box art of the '80s and '90s.
Show Notes
- Zach Gage’s website
- Zach Gage on Twitter
- Neven Mrgan’s website
- Neven Mrgan on Twitter
- Snake game
- TI-83 calculator
- Pendleton Ward
- JW (Jan Willem Nijman)
- Little Big Planet
- Super Mario Maker
- The Man Who Mistook His Wife for a Hat by Oliver Sacks
- Snak game page on Playdate’s website
- Episode Transcript
![A snake in Snak jumping over itself while two apples work their way up its back](/img/4059df42-600.jpeg)
![A snake with a body wall and one apple on its back nears an apple in a field of four apples](/img/235066c1-600.jpeg)
![The speed mode selector showing "snak" with four "a"s selected. The Snak logo is at the top, and a happy-looking snake frames the screen.](/img/fac83c0-600.jpeg)