Episode 26: Ratcheteer
Everything is a remix, but how do you ensure youâre paying homage to the things you love, rather than just rehashing them? Designer/Developer Shaun Inman and Composer/Sound Designer Matthew Grimm talk about drawing inspiration while creating something new and original, with their Linkâs Awakening-inspired game, Ratcheteerââwhich won âGame of the Yearâ in the 2022 Playdate Community Awards!
Show Notes
- Shaun Inmansâs website
- Matthew Grimmâs website
- Charlie Davisâ website
- Ratcheteer: Deluxe Sound Version on Bandcamp
- The 2022 Playdate Community Awards by Tiny Yellow Machine and Donald Fraser
- Donald Fraser on Mastodon
- Legend of Zelda: Linkâs Awakening
- Pulp
- CAPS
- Game Boy
- Retro Game Crunch
- Episode 4: Crankinâs Time Travel Adventure
- Tiled Level Editor
- Photoshop
- Cubase
- Chipsounds by Plogue
- Kazumi Totaka
- Wave Race 64
- Super Mario Land 2: 6 Golden Coins
- Hirokazu (Hip/Chip) Tanaka
- Metroid
- Kid Icarus
- Dr. Mario
- Mother
- Balloon Fight
- Super Mario Land
- Jake Kaufman
- Shovel Knight
- Masashi Kageyama
- Gimmick!
- Pokémon Videogame Series
- The Blue Marlin
- HAL Laboratory
- Fontstruct
- Plastic Fern
- Spoiler-free Ratcheteer hints
- Ratcheteer game page on Playdateâs website
- Episode Transcript
![The title image for Ratcheteer, showing the game logo and mechanic character illustration designed by Charlie Davis. The mechanic is sleeiping sitting upright, next to their lantern and wrench. Text below the Ratcheterr logo reads "Press A"](/img/7b64a8da-600.jpeg)
![The mechanic encounters a mysterious person in an interior lit using their hand-crank lantern.](/img/71a49eb9-600.jpeg)
![A snowy exterior showing the mechanic passing a chalet-style building.](/img/d3185518-600.jpeg)