Episode 24: b360
Not a lot of people know that Panic made video games in the late '70s! Cabel Sasser fills us in on b360’s decades-long history, designer Neven Mrgan remains committed to the bit as he talks about his contributions to the Playdate version of the game, and Dan Messing reveals what he learned from developing b360 simultaneously with the Playdate SDK. Plus: Panic’s own Jesus Diaz and Aaron Bell talk about their musical and sound design collaboration.
Show Notes
- Cabel Sasser’s website
- Neven Mrgan’s website
- Dan Messing on Mastodon
- Steven Frank’s website
- Aaron Bell on Twitter
- Jesus Diaz and Aaron Bell (as Factory Default) on Bandcamp
- Macworld/iWorld
- CD-ROM
- Panic Disc on the Internet Archive
- Breakout
- Arkanoid
- Tiled Level Editor
- TRON
- Vectrex
- VVVVVV
- SEGA Genesis
- Wipeout
- Yamaha SY85
- Pantscast - Panic Podcast Episode #2
- b360 game page on Playdate’s website
- Episode Transcript