Episode 11: Demon Quest ’85
Writer and game designer Duncan Fyfe tells the story of Demon Quest ’85—from the small but mighty team, to an ill-advised management system for branching narrative paths, and how they ended up eschewing Playdate’s crank in favor of a visual novel that pits the likes of the Marquis Shax of Hell against Beth from your high school Physics class.
Show Notes
- Duncan Fyfe on Twitter
- Alex Ashby on Twitter
- Lawrence Bishop on Twitter
- Belinda Leung
- Jared Emerson-Johnson
- Firewatch
- Telltale Games
- Ouija Board
- Sound Blaster
- Playdate Mirror
- DIY Playdate Magnifier by Grhmhome
- MYST
- Encarta
- Neocab
- Where the Water Tastes Like Wine
- Proteus
- Demon Quest ’85 game page on Playdate’s website
- Episode Transcript